Platform Masters Title
Platform Masters - Will you be the world's next platform master?




Last updated: Feb 2, 2011 (third version - now on its own domain name)
Level 2 update on Mar 11, 2011 (added screenshot to simulate game play)
Level 2 update on Apr 1, 2011 (added reference to the glossary)
Level 0 update on May 18, 2011 (2 minor grammatical corrections)
Level 3 update on Jan 18, 2012 (screenshot and details updated, some proofreading)
Level 3 update on Feb 6, 2012 (section 3 added detailing current progress)



Note: Platform Masters is a work in progress so details will be limited in some areas until future updates. Be sure to check the development history section often for the latest progress and developments as this area is updated quite frequently. Don't know what a certain word or term means? The extensive glossary will explain them.

1 What is Platform Masters?



typical game play in Platform Masters
Typical game play in Platform Masters (Jeremy's House (world 1) shown)


Land on the goal platform before time runs out. Simple, right? It’s not since enemies, treasures, hazards, and tools are along the way. With 300+ levels, 20 vast, gorgeous worlds, and infinite ability upgrading, there’s countless hours of platform-hopping action.

Platform Masters is like nothing ever seen. Despite being purely 2D, the extreme use of parallax scrolling gives a strong 3D feel. Score, lives, difficulty, jumping, and many other aspects have no apparent limitations, offering extreme flexibility and replay.

2 Key features and aspects



These are most of the key features and aspects of Platform Masters (some are still classified (kept hidden from the public until further notice)).

Here's a brief overview of the main features and aspects of Platform Masters:



3 Remaining progress



Platform Masters' progress may seem like it's getting nowhere, since I've been working on the graphics for over 2 years. Most of that was learning tricks and optimizing. As of Feb 6, 2012, I'm about 55% done and scenery is getting finalized so progress will be taking off. Once the scenery for all 20 worlds is 100% done (minus story stuff and full functionality on some worlds), the character's animation is redone, enemies are done, and the rest of the game objects are added, this is when progress will really take off. This is because the fun stuff will begin. For details on what I need to do, accurate as of Jan 24, 2012, this video explains progress well. Look at the screenshot archive for recent updates after this video.





Footnotes:
None.