Platform Masters Title
Platform Masters - Will you be the world's next platform master?




Last updated: Feb 2, 2011 (second version)
Level 2 update on Jan 17, 2012 (a few details added, some corrections, and some proofreading)



1 What is an overworld?



An overworld is a scaled down version of the game's world. They are primarily used to navigate between levels or key destinations like towns and villages in RPGs. Platform Masters uses them to navigate between worlds and organize the game's over 300 levels.

2 About the overworld



Platform Masters uses an overworld to navigate between the game's 20 worlds and other special locations making 29 total destinations in all. The overworld in Platform Masters in split in 4 sections.

2.1 The map



The top section is the overworld map itself. Flags that mark key destinations come in 3 colors - red, blue, and magenta. Red flags mark worlds, where the platform-hopping action takes place. Blue and magenta flags mark other important locations, but what they are and what they're for is currently classified.

Platform Masters has an interesting unique feature regarding the map - how the flag's location closely corresponds to what you see at the actual destination. Each pixel on the overworld represents slightly less than 801 feet (244.14 meters meters, exactly 8 scaling units). Thus, if a river is 4 pixels away from the scene, the river, when viewing the area selected, will be 32 scaling units away (3203.98 feet, 976.57 meters). If the ocean is 64 pixels away, it'll be 512 scaling units (51,264 feet (9.709 miles), 15.625 km) away and likely quite foggy due to the great distance. If the flag is placed in the water, you'll know it's a destination where water is below, much like Lake Keveran.

2.2 Navigation



The bottom left portion of the overworld has the navigation. The 4 arrow lights indicate directionality. When they are blinking, it is possible to go in that direction and that location is also accessible. They remain fully lit when it's possible to go in the given direction, but the location is not yet accessible. They remain unlit when no destination exists in the given direction. The color of the arrow matches the color of the flag in that direction. By pressing up, the character will move to the destination toward the north, if something is there and is accessible.

2.3 Level selection and records



The bottom middle portion of the overworld has 3 areas. The top part is where the levels are selected. This is also how story events are replayed. The middle portion allows you to access the configuration settings (see section 3 below for details) and cycle through the contents information section shows (see section 2.4 below for details). The bottom portion shows the 3 best scores and 3 best times (best times are based on the total time to clear the level, not the time left on the clock).

2.4 Information center



The bottom right corner shows an assortment of information. By default, the character's stats are shown (HP, power, top speed, etc.). Completion-related information (for the selected level and selected world separately), best individual scores (time, item, etc., with the multiplier affecting it), and various other bits of information explaining the world as a whole.

3 Configuration settings and menus



This is one area that Platform Masters goes into great depth with that nearly every other game doesn't. Unlike most games that use only 5 settings for volume, Platform Masters uses 256 settings. That's just one setting. Instead a fixed speed the cursor moves when holding the up or down buttons, or 5 settings, there are several hundred choices, with an option to use a custom setting and fine-tune it. Don't know what a setting does or don't know what the units being adjusted convert to? The menu help section at the bottom explains everything in plain English to help.

Basically, if something can be adjusted in some way without causing problems, I provide an option to adjust it. There are not 5 or even 10 settings to adjust, but over 40. That's right, over 40! Nearly every option that has a choice list, such as the cursor movement delay example, there will also be a "custom" option that will really let you fine-tune the setting to a degree of precision that approaches or even exceeds human perception. Making the fine adjustments is done through the use of numerical input. Using this is as simple as using left or right to move between digits and up or down to adjust the value then confirm or cancel.



Footnotes:
None.