Platform Masters Title
Platform Masters - Will you be the world's next platform master?




Last updated: Feb 2, 2011 (second version - near-complete rewrite)
Level 4 update on Apr 1, 2011 (Added section 3)
Level 3 update on Mar 11, 2011 (Added 4 scenic screenshots (worlds 3, 5, 9, and 10); fixed a grammar error)
Level 4 update on Aug 4, 2011 (Changed the list into a table and updated the screenshots; a few minor adjustments)
Level 2 update on Aug 20, 2011 (World 7, Air Taxi, declassified - info added and adjusted accordingly)
Level 5 update on Jan 17, 2012 (Screenshots updated, new details added, and some proofreading)



1 What is a world in a video game?



A world, in video games (especially the platformer genre), is a group of levels with a similar setting or theme (such as a forest or the mountains). Platform Masters has 20 worlds. Each world has its own background scenery, the theme or setting. Each world also has its own unique boss. What is a boss? It is a more powerful enemy, often with more complex actions than a normal one, often marking the end of a "chapter". Quite often, later worlds are more difficult than earlier ones. Platform Masters is the same way.

2 The list of worlds



There are 20 worlds in Platform Masters, each with 16 levels (ignoring story-exclusive levels). Each new world accessed introduces a new game play element not seen in previous worlds. This is a list of what is known to the public. As of August 4, 2011, I've only completed Jeremy's House, Ronnisa Plains, and Lake Keveran 100%. Carnivalesta and Sentus Mountains are very close to being completed 100% - only a few details are missing (in the case of Carnivalesta, an extention). The screenshots for the other worlds look dull and have low detail as they were only the bare minimums I set):

List of Platform Masters' worlds
SceneSpecsDescription
a scenic view of Jeremy's House, world 1World: 1
Name: Jeremy's House
Region: Ronnisa
Theme: countryside
This is where all the action begins. Jeremy's house is located in the western parts of the heavily populated Ronnisa Region, just west of Ronnis. Traffic and closely-spaced houses complete with sidewalks and detailed roads dominate the foreground. Beyond the houses are small hills that separate the Ronnisa region from the Yuris region. Farm fields and the coastline are barely visible beyond. A small coastal village with a highway are visible. Hovering above are a few air taxis, the hovering, levitating vehicles of the future. This world is a masterpiece for its scenery and really demonstrates the "takes parallax scrolling to an extreme never seen before" very well.
a scenic view of Ronnis, world 2World: 2
Name: Ronnis
Region: Ronnisa
Theme: large metropolis
Ronnis, home to about 50 million residents, is an extremely massive seaport city with tall sky scrapers extending out almost to the edge of visibility. The scene has a detailed, realistically-animated traffic light, advertisement signs, and a cliff up close. The Keveran River is beyond with an assortment of sailboats drifting along. The city itself has richly-detailed roads with buildings along them seen almost as far as the eye can see. One building stands 128 stories tall and is topped with a sign. The far end of the city itself leads toward the ocean, of which has 2 small islands visible.
a scenic view of Ronnisa Plains, world 3World: 3
Name: Ronnisa Plains
Region: Ronnisa
Theme: plains
With warm moist air coming from the south and cool dry air coming from the north, Ronnisa Plains is prone to severe weather and storms. Yep, it's raining in Ronnisa Plains but the rain makes for a pretty sight. A few trees make up the foreground part of the scenery. A major 6-lane freeway with dense traffic going along it, from the common family sedan or minivan, to police cars and 18-wheelers. Powerlines line the highway. Just beyond the highway is the rain-swollen Keveran River, the same river that runs through Ronnis. Hills line the edges of the river on both sides, short mountains on the other side, channeling the rain into the Keveran River.
a scenic view of Keveran Desert, world 4World: 4
Name: Keveran Desert
Region: Keveran
Theme: desert
Tucked away by short mountains is the Keveran Desert, at the northern part of the subtropical region known as Keveran. This canyon is filled with cacti, rocks, and sand dunes except where the Keveran River is. A massive 600-3/4-foot-tall (183.1 meters) cliff is present beyond the river. On top of the cliff are small mountains and finally the ocean.
a scenic view of Lake Keveran, world 5World: 5
Name: Lake Keveran
Region: Keveran
Theme: lake
Rain water from the surrounding mountains (they're too low for snow) has filled this basin with a large, long and narrow lake. Lake Keveran is full of, well, water, so that dominates the foreground part of the scenery. The lake's beautiful shore is very crowded with beachgoers and there are buildings behind to provide restrooms and an area to get dressed. Gravel roads branch off from a 2-lane highway to allow easy access to the lake. Waterfront houses are a bit beyond. Large hills leading up into small mountains lie beyond. Do note that, when you go underwater, the scene gets darker and fairly quickly. Travel underwater with care.
a scenic view of Keveran Forest, world 6World: 6
Name: Keveran Forest
Region: Keveran
Theme: forest
With plenty of rain water evaporated from the nearby ocean and mountains redirecting the rain, a massive forest has taken root in the southeastern part of the mainland. The forest extends out as far as the eye can see. Mixed in, relatively close to the scene, is the Tegram River with a fast current. Unfortunately, a fog bank has rolled in so it's quite difficult to see far, especially the low-lying areas.
a scenic view of air taxi, world 7World: 7
Name: Air Taxi
Region: Barugan
Theme: futuristic flight
Air taxis are the vehicles of the future. Using trackless magnetic levitation by harnessing and concentrating Earth's magnetic field, air taxis can go almost anywhere with far more flexibility than airplanes or cars. Air taxi is the first of the game's vehicular-based worlds, where the scenery constantly zips by. In this case, it's islands from the western part of the Barugan Archipelago. The Barugan Archipelago (an archipelago is a group of islands) is part of the tropical region that forms the far south central portion of the overworld. Be careful not to fall in the water here or you'll lose a life from falling out.
a scenic view of Barugan Reef, world 8World: 8
Name: Barugan Reef
Region: Barugan
Theme: ocean
In the eastern part of the Barugan Archipelago, in the northernmost part of the tropical Barugan region, is a large reef that teeters on a massive cliff. The scenery has 2 parts. Underwater, the reef itself can be seen on the very tall cliff. Above the water, numerous islands are present. It gets very dark far underwater so take great care when travelling deep underwater.
a scenic view of Carnivalesta, world 9World: 9
Name: Carnivalesta
Region: Sentus
Theme: carnival
Carnivalesta is a great carnival and theme park held annually during the entire month of July. It is located in the southwestern part of Sentusia Island, in the southern part of the Sentus region. It lies in the foothills just south of the Sentus Mountains. Several barker and food stands, with tables, make up the closest part of the scenery. Theme park rides are mixed in the middle, including a massive 500-foot-tall (150 meters) roller coaster and a gigantic 350-foot-tall sky wheel (110 meters). The theme of the theme park revolves around Platform Masters. Covering the entire carnival grounds are light poles with colorful flags strewn between them. Beyond, it's very dark due to the fact it's night. An 8-story hotel is located just beyond the carnival grounds, adding more light. Hills lead up into the mountains, the Sentus Mountains. Small villages and small neighborhoods are scattered on the slopes of the mountains, including a medium-small city that spans 2 3/4 miles (4.4 kilometers). If you look closely enough, you can see the sky glow effect that that city has. The starry sky is perhaps the most breathtaking of all and it's also astronomically correct to the best of my ability. An interesting feature of Carnivalesta is that, high up, unless near a fire, everything gets dark, very dark.
a scenic view of Sentus Mountains, world 10World: 10
Name: Sentus Mountains
Region: Sentus
Theme: mountains
The Sentus Mountains are part of a massive chain of very tall, rough mountains. Reaching upwards of 21,627 feet (6592 meters) above the ground (about 24,600 feet (7500 meters) elevation), these very tall mountains extent far out into the distance, as far as the eye can see. The dominant feature is the foreground. Lakes, rivers, forests, farm fields, and even a city with roads around it are present. Occasional platform levels are also visible, one just in the clouds.
a scenic view of Train, world 11World: 11
Name: Train
Region: Sentus
Theme: train travel
This high-speed maglev freight train zips by forests, villages, cities, and mountains at a blazing fast 192 mph (85.8 m/s). The train has 5 types of train cars - a fuel car containing hydrogen (the standard for 2073), an empty flat car, a loaded flat car with containers on it, box cars, and a tourist vehicle that tourists can ride while they learn about the manufacturing process. The tourist vehicle is also designed to cut down on drag, increasing the speed without using more fuel. If you wait long enough, you can actually see the Desleal Train Station zip by. This is the game's most graphically complex world.
a scenic view of [classified], world 12World: 12
Name: classified
Region: Sentus
Theme: ?
The only thing known to the public is that this is the game's only world that has a ceiling. All other worlds have an infinite height span.
a scenic view of Mount Sentusia, world 13World: 13
Name: Mount Sentusia
Region: Sentus
Theme: volcano
Mount Sentusia is an active volcano with an active lava lake in its crater. Occasional high spots poke out of the lava. This is the only world that uses lava. Once high enough to see over the rim of the volcano's crater, the Sentus Mountains are visible out to the edge of visibility.
a scenic view of , world 14World: 14
Name: classified
Region: Nodera
Theme: classified
Nothing is known to the public about this world.
a scenic view of Nodera Ice Shelf, world 15World: 15
Name: Nodera Ice Shelf
Region: Nodera
Theme: arctic ocean
On the northern edges of the overworld, into the frozen tundra that the Nodera region is, a massive ice shelf is present. The scene is dominated by ice burgs drifting in the frozen ocean, massive ice burgs. The ice shelf is beyond with a few large hills further out.
a scenic view of Nodera Highlands, world 16World: 16
Name: Nodera Highlands
Region: Nodera
Theme: Snowstorm
Nodera Highlands is located on the northernmost part of the Sentus Mountains. Here, an active snowstorm is going on with blowing snow at 48 mph (77.25 km/h) causing a mere 16,000-foot visibility (3.03 miles, 4.88 kilometers). This visibility is too high for it to be considered a blizzard. Small roads and a channel are visible below the clouds, small mountains are visible above the clouds, the Nodera Mountains. What's unique about this world is that you'll actively be going in and out of the clouds. Some levels take place above the clouds where visibility is very high, others in the clouds where the background scenery cannot be seen, and others yet below the clouds.
a scenic view of Earth Space Base, world 17World: 17
Name: Earth Space Base
Region: Outer space
Theme: Space
Rising above an area near Johannesburg, South Africa via space elevators is the Earth Space Base, a base in space above Earth. The foreground has an assortment of rooms. The background has text identifying the space base and the Platform Masters banner. The most distant part of the background is Earth itself with Europe, Africa, and Asia visible. Unlike most games with a space theme and the planet visible, Earth actually moves. It's extremely slow and slight, but it's the most distant game object ever. A few million CU to the right and the movement is noticeable. This world has gravity cut in half making springs and jumping much more effective for height.
a scenic view of Mars Space Base, world 18World: 18
Name: Mars Space Base
Region: Outer space
Theme: Space
Mars Space Base is nearly identical to Earth Space base. There are 3 exceptions though. The text banners show a different location and space base ID, Mars is in the background instead of Earth, and gravity is only 1/4 as effective allowing for seriously high jumps. The final boss lurks here too. Are you ready for the big battle?
a scenic view of [classified], world 19World: 19
Name: classified
Region: ?
Theme: classified
This is a hidden world - accessing requires meeting certain, hidden goals. Its levels are a lot more challenging than the others. The location and name are classified.
a scenic view of [classified], world 20World: 20
Name: classified
Region: ?
Theme: classified
This is also a hidden world. If you're the kind of player who enjoys a serious challenge, it's worth figuring out how to unlock this world. It's so difficult that difficulty 2 seems like difficulty 6. The location and name are classified.


3 A sense of scale



All scenery within Platform Masters is realistically to scale, as if Platform Masters really was a purely 3D game. Ever wonder what 200 mph is really like, the kinds of speeds that race car drivers experience? What about the speed of sound, roughly 763 mph? Platform Masters will provide this feel. Even distances are realistic. The character, Jeremy, is a typical young adult standing 5 feet, 10.4 inches tall (just over 6 feet with the hair included). Move the character next to a traffic light, a building, train cars, or something else you might be familiar with, and the sense of scale matches what you'd see in the real world.

You may have seen "vast, gorgeous worlds" on the about page. So, just how vast are they? Most 3D games could only dream of the huge expanse of scenery - typically 524,288 CU deep (16 Kbl, 14.564 miles, 23.438 km) and 2,097,152 CU wide (58.254 miles, 93.751 kilometers). Worlds like Keveran Desert and Sentus Mountains have an even greater depth, at 1398101 1/3 CU (42 2/3 Kbl, 38.836 miles, 62.501 kilometers). The Sentus Mountains rise up 147,456 CU above the ground (3 1/2 Kbl, 4.096 miles, 6.592 km). Keep in mind that this is at a resolution of 1 CU per pixel (in a sense - it actually matches that of the layer's scaling). To put this expanse in perspective, the width of the screen where the foreground action takes place is only 1024 CU. The typical late-game, supersize, wide-spanned level may only be 16,384 CU (0.455 mile, 0.732 kilometer) wide, not even 1% of the width and barely 1% of the depth! Most levels only span about 2048 to 6144 CU, significantly smaller (0.1 to 0.3% of the full width).

4 Loading worlds



Loading worlds takes considerably longer than levels. They also only get loaded when the background scenery has to change. Otherwise, it doesn't reload, which greatly decreases the amount of time you'll spend waiting for Platform Masters to load. Some worlds, like Carnivalesta and Train, have a lot of scenery objects that need to get loaded and also processed for fixed function effects like fog. With potentially as much as 60 MB needing to be loaded and processed, you can expect a noticeable delay in the game play. Even then, with today's hard drives hovering around 100 MB/s, some approaching 200 MB/s, the wait is but a fraction of a second.



Footnotes:
None.